Mentransmisikan array byte ke struktur terkelola

Pembaruan: Jawaban atas pertanyaan ini membantu saya membuat kode proyek bersumber terbuka AlicanC's Modern Warfare 2 Tool di GitHub . Anda dapat melihat bagaimana saya membaca paket-paket ini di MW2Packets.cs dan ekstensi yang telah saya kodekan untuk membaca data big endian di Extensions.cs .

Saya menangkap paket UDP dari Call of Duty: Modern Warfare 2 menggunakan Pcap.Net di aplikasi C # saya. Saya menerima byte [] dari perpustakaan. Saya mencoba menguraikannya seperti string, tetapi tidak berhasil dengan baik.

byte [] yang saya miliki memiliki header paket generik, lalu header lain khusus untuk jenis paket, lalu info tentang masing-masing pemain di lobi.

Seseorang yang membantu memeriksa beberapa paket untuk saya dan menemukan struktur ini:

// Fields are big endian unless specified otherwise.
struct packet_header
{
    uint16_t magic;
    uint16_t packet_size;
    uint32_t unknown1;
    uint32_t unknown2;
    uint32_t unknown3;
    uint32_t unknown4;
    uint16_t unknown5;
    uint16_t unknown6;
    uint32_t unknown7;
    uint32_t unknown8;
    cstring_t packet_type; // \0 terminated string
};

// Fields are little endian unless specified otherwise.
struct header_partystate //Header for the "partystate" packet type
{
    uint32_t unknown1;
    uint8_t unknown2;
    uint8_t player_entry_count;
    uint32_t unknown4;
    uint32_t unknown5;
    uint32_t unknown6;
    uint32_t unknown7;
    uint8_t unknown8;
    uint32_t unknown9;
    uint16_t unknown10;
    uint8_t unknown11;
    uint8_t unknown12[9];
    uint32_t unknown13;
    uint32_t unknown14;
    uint16_t unknown15;
    uint16_t unknown16;
    uint32_t unknown17[10];
    uint32_t unknown18;
    uint32_t unknown19;
    uint8_t unknown20;
    uint32_t unknown21;
    uint32_t unknown22;
    uint32_t unknown23;
};

// Fields are little endian unless specified otherwise.
struct player_entry
{
    uint8_t player_id;

    // The following fields may not actually exist in the data if it's an empty entry.
    uint8_t unknown1[3];
    cstring_t player_name;
    uint32_t unknown2;
    uint64_t steam_id;
    uint32_t internal_ip;
    uint32_t external_ip;
    uint16_t unknown3;
    uint16_t unknown4;
    uint32_t unknown5;
    uint32_t unknown6;
    uint32_t unknown7;
    uint32_t unknown8;
    uint32_t unknown9;
    uint32_t unknown10;
    uint32_t unknown11;
    uint32_t unknown12;
    uint16_t unknown13;
    uint8_t unknown14[???];     // Appears to be a bit mask, sometimes the length is zero, sometimes it's one. (First entry is always zero?)
    uint8_t unknown15;
    uint32_t unknown16;
    uint16_t unknown17;
    uint8_t unknown18[???];     // Most of the time this is 4 bytes, other times it is 3 bytes.
};

Saya membuat ulang struktur header paket di aplikasi C # saya seperti ini:

[StructLayout(LayoutKind.Sequential, Pack=1)]
struct PacketHeader
{
    public UInt16 magic;
    public UInt16 packetSize;
    public UInt32 unknown1;
    public UInt32 unknown2;
    public UInt32 unknown3;
    public UInt32 unknown4;
    public UInt16 unknown5;
    public UInt16 unknown6;
    public UInt32 unknown7;
    public UInt32 unknown8;
    public String packetType;
}

Kemudian saya mencoba membuat struktur untuk header "partystate" , tetapi saya mendapat kesalahan yang mengatakan diperbaiki kata kunci tidak aman:

[StructLayout(LayoutKind.Sequential, Pack=1)]
struct PartyStateHeader
{
    UInt32 unknown1;
    Byte unknown2;
    Byte playerEntryCount;
    UInt32 unknown4;
    UInt32 unknown5;
    UInt32 unknown6;
    UInt32 unknown7;
    Byte unknown8;
    UInt32 unknown9;
    UInt16 unknown10;
    Byte unknown11;
    fixed Byte unknown12[9];
    UInt32 unknown13;
    UInt32 unknown14;
    UInt16 unknown15;
    UInt16 unknown16;
    fixed UInt32 unknown17[10];
    UInt32 unknown18;
    UInt32 unknown19;
    Byte unknown20;
    UInt32 unknown21;
    UInt32 unknown22;
    UInt32 unknown23;
}

Saya tidak dapat melakukan apa pun untuk entri pemutar karena ukuran tidak diketahui14 dan tidak diketahui18 ]. (Entri pemain adalah yang paling penting.)

Sekarang, entah bagaimana, saya harus mentransmisikan byte [] saya harus menggunakan struktur PacketHeader ini. Sayangnya, ini tidak semudah (PacketHeader) byte . Saya mencoba metode ini yang saya temukan di internet tetapi menghasilkan AccessViolationException :

GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
PacketHeader packetHeader = (PacketHeader)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(PacketHeader));

Bagaimana saya bisa melakukannya?

17
задан AlicanC 29 June 2011 в 22:10
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