Android NDK, две статические библиотеки и связывание

Я начал создавать библиотеки как разделяемые библиотеки, но я счел более эффективным создать одну разделяемую библиотеку, а остальные статические. Когда все это было опубликовано, все было скомпилировано и скомпоновано, но, перейдя в статический режим, я получил ссылку на «неопределенную ссылку».

Изменить: Я собираю все библиотеки в одном Android. mk

Android.mk:

MY_LOCAL_PATH := $(call my-dir)
MY_LOCAL_CFLAGS := -DDEBUG

TARGET_PLATFORM := 'android-4'

LOCAL_PATH := $(MY_LOCAL_PATH)/../../Base

include $(CLEAR_VARS)

LOCAL_MODULE     := Base
LOCAL_SRC_FILES  := <Base src files>
include $(BUILD_STATIC_LIBRARY)

MY_LOCAL_STATIC_LIBRARIES := Base

MY_LOCAL_C_INCLUDES := $(MY_LOCAL_PATH)/../../Base

LOCAL_PATH := $(MY_LOCAL_PATH)/../../Framework

include $(CLEAR_VARS)

LOCAL_MODULE     := Framework
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)
LOCAL_SRC_FILES  := <Framework src files>
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)

include $(BUILD_STATIC_LIBRARY)

MY_LOCAL_STATIC_LIBRARIES += Framework

MY_LOCAL_C_INCLUDES += $(MY_LOCAL_PATH)/../../Framework

LOCAL_PATH := $(MY_LOCAL_PATH)/Graphics

include $(CLEAR_VARS)

LOCAL_MODULE    := Graphics
LOCAL_SRC_FILES := <Graphics src files>
LOCAL_EXPORT_LDLIBS := -lGLESv1_CM
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)

include $(BUILD_STATIC_LIBRARY)

MY_LOCAL_STATIC_LIBRARIES += Graphics

MY_LOCAL_C_INCLUDES += $(MY_LOCAL_PATH)/Graphics

LOCAL_PATH := $(MY_LOCAL_PATH)/Platform

include $(CLEAR_VARS)

LOCAL_MODULE := Platform
LOCAL_SRC_FILES := <Platform src files>
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)

include $(BUILD_STATIC_LIBRARY)

MY_LOCAL_STATIC_LIBRARIES += Platform

MY_LOCAL_C_INCLUDES += $(MY_LOCAL_PATH)/Platform

LOCAL_PATH := $(MY_LOCAL_PATH)

include $(CLEAR_VARS)

LOCAL_MODULE    := Final
LOCAL_SRC_FILES := <Final src files>
LOCAL_STATIC_LIBRARIES := $(MY_LOCAL_STATIC_LIBRARIES)
LOCAL_LDLIBS    := -llog
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)

include $(BUILD_SHARED_LIBRARY)

Последняя строка ndk-build V = 1 -B :

SharedLibrary  : libFinal.so
/Users/robbie/Library/Frameworks/Android-NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt/darwin-x86/bin/arm-linux-androideabi-g++ -Wl,-soname,libFinal.so -shared --sysroot=/Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm <object files>   /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libBase.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libFramework.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libGraphics.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libPlatform.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libstdc++.a  /Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib/libc.so /Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib/libstdc++.so /Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib/libm.so   -Wl,--no-undefined -Wl,-z,noexecstack -L/Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib -llog -lGLESv1_CM -lstdc++ -Wl,-rpath-link=/Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib -lsupc++ -o /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libFinal.so
/Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libPlatform.a(ATexture.o): In function `ATexture':
/Users/robbie/Documents/Apps/Revolution/Android/jni/SpinTap/ATexture.cpp:9: undefined reference to `TextureRenderer::TextureRenderer(unsigned int)'
/Users/robbie/Documents/Apps/Revolution/Android/jni/SpinTap/ATexture.cpp:9: undefined reference to `TextureRenderer::TextureRenderer(unsigned int)'

Edit2: TextureRenderer входит в состав Graphics, который включен.

Есть у кого-нибудь есть идея, почему он может не работать и как это исправить?

11
задан NebulaFox 22 January 2011 в 02:04
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