Performance cost of 'new' in C#?

In C# what is the performance cost of using the new keyword? I ask specifically in relation to games development, I know in C++ it is a definite no-no to be newing things every update cycle. Does the same apply to C#? I'm using XNA and developing for mobile. Just asking as an optimization question really.

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задан greatwolf 14 September 2013 в 19:19
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