Does glTexParamter
act on all textures globally or only the texture that is currently bound.
For example, if I call this at the texture load:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
And this on another texture load:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
When I bind the first texture will it just use the last value I set (GL_CLAMP
) or will it use the values originally set when the texture was bound?