What is the scope of glTexParameter's in OpenGL?

Does glTexParamter act on all textures globally or only the texture that is currently bound.

For example, if I call this at the texture load:

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

And this on another texture load:

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);

When I bind the first texture will it just use the last value I set (GL_CLAMP) or will it use the values originally set when the texture was bound?

9
задан Justin Meiners 14 September 2015 в 14:53
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