Уточненный и исправленный ответ user2285781 для Swift 4:
// reference: https://stackoverflow.com/a/15683034/347339
func MKMapRectForCoordinateRegion(region:MKCoordinateRegion) -> MKMapRect {
let topLeft = CLLocationCoordinate2D(latitude: region.center.latitude + (region.span.latitudeDelta/2), longitude: region.center.longitude - (region.span.longitudeDelta/2))
let bottomRight = CLLocationCoordinate2D(latitude: region.center.latitude - (region.span.latitudeDelta/2), longitude: region.center.longitude + (region.span.longitudeDelta/2))
let a = MKMapPointForCoordinate(topLeft)
let b = MKMapPointForCoordinate(bottomRight)
return MKMapRect(origin: MKMapPoint(x:min(a.x,b.x), y:min(a.y,b.y)), size: MKMapSize(width: abs(a.x-b.x), height: abs(a.y-b.y)))
}
// reference: https://stackoverflow.com/a/19307286/347339
// assuming coordinates that create a polyline as well as a destination annotation
func updateMap(coordinates: [CLLocationCoordinate2D], annotation: MKAnnotation) {
var union = MKMapRectNull
var coordinateArray = coordinates
coordinateArray.append(annotation.coordinate)
for coordinate in coordinateArray {
// make a small, say, 50meter square for each
let pReg = MKCoordinateRegionMakeWithDistance( coordinate, 50, 50 )
// convert it to a MKMapRect
let r = MKMapRectForCoordinateRegion(region: pReg)
// union all of those
union = MKMapRectUnion(union, r)
}
// expand the union, using the new #edgePadding call. T,L,B,R
let f = mapView.mapRectThatFits(union, edgePadding: UIEdgeInsetsMake(70, 35, 10, 35))
// NOTE you want the TOP padding much bigger than the BOTTOM padding
// because the pins/signs are actually very tall
mapView.setVisibleMapRect(f, animated: false)
}