Как к Отчетам о Катастрофическом отказе приложения для iPhone Symbolicate?

Я получил отчеты о катастрофическом отказе от Подключения iTunes.

Я сослался на этот сайт. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk

Я попробовал....

$ symbolicatecrash report.crash MobileLines.app.dSYM > report-with-symbols.crash

Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit

Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore

Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation

Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib

Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices

Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit

Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine

Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox

Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation

НО... Я не заканчивался. (найдите сообщение об ошибке), *, Этот каталог расположен "bulid/Distribution-iphones" *, файл "MYGAME.app" и файл "MYGAME.app.dSYM" расположены в том же каталоге.

Как может я действительно решать эту проблему.?

Помогите мне :)

* Crash log  (carsh at thread 2 )
-----------------------------------------------------------

Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910
Process: MYGAMELite [303]
Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite
Identifier: MYGAMELite
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]

Date/Time: 2010-06-03 11:43:52.875 +0800
OS Version: iPhone OS 3.1.2 (7D11)
Report Version: 104

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002
Crashed Thread: 2

Thread 2 Crashed:
0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long)
1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long)
2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&)
3 AudioToolbox 0x32fe6504 Render
4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long)
5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription**, void*)
6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long)
7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*)
8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&)
9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*)
10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*)
11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*)
12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*)
13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer
14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long)
15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long)
16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&)
17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&)
18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync
19 AudioToolbox 0x330c76fc _XPerformIOSync
20 AudioToolbox 0x330181d8 mshMIGPerform
21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage
22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*)
23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*)
24 libSystem.B.dylib 0x30b5b7b0 _pthread_body ---------------------------------------------------------------------------------

1
задан kennytm 8 June 2010 в 07:55
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1 ответ

Нет необходимости делать символику, так как журнал сбоев был символизирован. «Символика» просто превращает все числовые адреса в значимые имена функций.

В вашем случае кажется, что аудиофайл испорчен.

2
ответ дан 2 September 2019 в 23:58
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