Изучение современного OpenGL

Шесть лет спустя o_O

Просто потому, что обрабатываются

    public static IEnumerable<string> Split(this string str, int chunkSize, bool remainingInFront)
    {
        var count = (int) Math.Ceiling(str.Length/(double) chunkSize);
        Func<int, int> start = index => remainingInFront ? str.Length - (count - index)*chunkSize : index*chunkSize;
        Func<int, int> end = index => Math.Min(str.Length - Math.Max(start(index), 0), Math.Min(start(index) + chunkSize - Math.Max(start(index), 0), chunkSize));
        return Enumerable.Range(0, count).Select(i => str.Substring(Math.Max(start(i), 0),end(i)));
    }

или

    private static Func<bool, int, int, int, int, int> start = (remainingInFront, length, count, index, size) =>
        remainingInFront ? length - (count - index) * size : index * size;

    private static Func<bool, int, int, int, int, int, int> end = (remainingInFront, length, count, index, size, start) =>
        Math.Min(length - Math.Max(start, 0), Math.Min(start + size - Math.Max(start, 0), size));

    public static IEnumerable<string> Split(this string str, int chunkSize, bool remainingInFront)
    {
        var count = (int)Math.Ceiling(str.Length / (double)chunkSize);
        return Enumerable.Range(0, count).Select(i => str.Substring(
            Math.Max(start(remainingInFront, str.Length, count, i, chunkSize), 0),
            end(remainingInFront, str.Length, count, i, chunkSize, start(remainingInFront, str.Length, count, i, chunkSize))
        ));
    }

AFAIK все ребра.

Console.WriteLine(string.Join(" ", "abc".Split(2, false))); // ab c
Console.WriteLine(string.Join(" ", "abc".Split(2, true))); // a bc
Console.WriteLine(string.Join(" ", "a".Split(2, true))); // a
Console.WriteLine(string.Join(" ", "a".Split(2, false))); // a
37
задан Nicol Bolas 4 January 2012 в 21:25
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